Negotiate, Trade, Dominate, Deceive in a Persistent Universe with thousands of players.
Today is the home stretch for backing this game. It’s looking awesome and I’m stoked to get my hands on it. If you think you might be curious about it, now’s the time to take a real look; they’re close to hitting some juicy stretch goals.
Think about your parents, their parents, and your eventual retirement. Think about your victory conditions. Think about your end-game content. Unlike a lot of the games we play, human programmers do not define the parameters of our lives – we do. We determine what we seek out, what gifts we allow ourselves, what fetters we forgive ourselves, and what goals we ultimately seek out. Some of us will seek out treasure, some of us knowledge, some of us love, and some of us security. Some of us will throw our heads back, laugh, and launch ourselves fully into adventure – as soon as we’re able, but it’s up to us to decide. Sure, most of us will seek the council of our elders (parents, grandparents, and so on), but a lot of us will just venture out into the mass of random mobs until we find our individual quests. For some of us, this might take years. Others of us will get lucky, roll a 20, and determine where they need to be pretty early on. It’s never concrete, though, and we must be the ones to decide our ultimate path. Anything else is just swimming up river.